Roblox Nextbot Chase Script

Finding a solid roblox nextbot chase script is usually the first step for anyone trying to recreate that chaotic, terrifying energy found in games like Evade or Nico's Nextbots. We've all seen them—those flat, 2D images of memes like Obunga or floating faces that glide across the map at Mach speed while some distorted audio blasts in the background. It looks simple enough, but if you've ever tried to build one from scratch, you know that making a bot actually feel "smart" and relentless takes more than just a simple "move toward player" command.

The core of any good nextbot is its ability to navigate a map without getting stuck on every single trash can or doorway it encounters. That's where the scripting magic happens. If you're looking to build your own, you're basically looking to combine Luau's pathfinding service with some clever logic that keeps the bot focused on the nearest victim.

Why Nextbots Are Taking Over Roblox

It's funny how a trend that started in Garry's Mod translated so perfectly into the Roblox ecosystem. There's just something inherently funny—and genuinely stressful—about being chased by a static image of a crying emoji. From a developer's perspective, they're great because they don't require complex 3D modeling or rigged animations. You just need a high-quality (or intentionally low-quality) image, a sound file, and a robust roblox nextbot chase script to handle the movement.

The "chase" is the most important part. If the bot is too slow, it's not scary. If it's too fast and just clips through walls, it's broken. The sweet spot is a bot that follows the laws of the game's physics but maneuvers through the map with terrifying efficiency.

How the Pathfinding Logic Works

Most people starting out think they can just use Humanoid:MoveTo(), but that's a recipe for disaster. If there's a wall between the bot and the player, the bot will just walk into that wall forever. To make a real roblox nextbot chase script, you have to utilize the PathfindingService.

This service essentially "scans" the map, looks at all the parts you've marked as obstacles, and calculates a series of waypoints for the bot to follow. Here's the catch: the player is always moving. You can't just calculate the path once. The script has to constantly recalculate the path—often several times a second—to ensure the bot is cutting corners and predicting where you're going.

The "Line of Sight" Optimization

One trick that pro developers use in their scripts is a "Line of Sight" (LoS) check. Instead of running the heavy pathfinding math every single frame, the script checks if the bot can "see" the player using a Raycast.

If there's nothing but air between the bot and the player, the script tells the bot to just run straight toward them. It's faster, smoother, and puts less strain on the server. The moment the player ducks behind a wall, the script kicks the PathfindingService back in to find a way around the corner. It's a small detail, but it makes the chase feel way more "aggressive" and polished.

Setting Up the Script

When you're putting your roblox nextbot chase script together, you'll usually want to house it inside a ServerScript within the bot's model. You'll need to define the bot's speed (usually much faster than the default 16) and its "jump" power.

One thing that often trips people up is the "Reach" distance. If the bot gets within two or three studs of a player, you want the script to trigger a "kill" function—usually resetting the player's health to zero or triggering a custom jumpscare UI. Without this, the bot just awkwardly bumps into the player like a lost puppy.

Adding the "Vibe" (Sound and Visuals)

A nextbot isn't a nextbot without the audio. You'll want to script the sound so that its volume is tied to the distance between the bot and the player. This is usually handled by a Sound object parented to the bot's primary part with its RollOffMode set to something that feels natural.

Some of the best scripts also include a "shake" effect. When the bot gets close, the player's camera starts to tremble. It's a simple addition to the local script side of things, but it ramps up the intensity of the chase by about 200%.

Common Hurdles and How to Fix Them

If you've dropped a roblox nextbot chase script into your game and the bot is just spinning in circles or standing still, don't panic. It happens to the best of us. Usually, it's one of three things:

  1. The NavMesh is Broken: If your map is full of "Unanchored" parts or complex meshes, the Pathfinding Service might not know how to handle them. Make sure your floors are flat and your obstacles are clearly defined.
  2. The Loop is Too Fast: If your script is trying to recalculate a path every 0.01 seconds, the bot might stutter. Adding a tiny task.wait(0.1) can actually make the movement look smoother.
  3. The Bot is Stuck in the Floor: Sometimes the "HipHeight" of the bot's humanoid is set too low, causing it to friction-lock against the ground.

Customizing Your Bot

The beauty of a generic roblox nextbot chase script is that it's a template. Once you have the movement down, you can swap out the image (the "Decal") for anything you want. You can make the bot fly, or you can give it a "rage" mode where its speed doubles if it hasn't caught anyone in 30 seconds.

I've seen some creators add a "stunning" mechanic where players can throw items at the bot to stop it for a few seconds. This requires adding a "Stunned" boolean to your script that temporarily pauses the pathfinding loop. It adds a whole new layer of gameplay beyond just running away.

Performance Concerns for Big Games

If you're planning on having twenty different bots chasing forty different players on a massive map, you have to be careful. Running twenty instances of pathfinding logic simultaneously can tank a server's performance.

To optimize your roblox nextbot chase script for a larger game, consider "sleeping" the bots that are too far away from any active players. If no one is within 500 studs, the script should stop calculating paths entirely. As soon as someone enters that radius, the bot "wakes up" and starts the hunt. This is how the big games keep their frame rates high even when the map is crawling with memes.

Final Thoughts

At the end of the day, creating or finding the perfect roblox nextbot chase script is all about trial and error. You'll spend a lot of time watching a static image of a meme get stuck behind a tree, and that's just part of the process. But once you get that logic dialed in—where the bot perfectly navigates a hallway and corners a player with a loud, distorted sound effect—it's incredibly satisfying.

The Roblox developer community is pretty great about sharing snippets and modules for this kind of thing, so don't be afraid to poke around the DevForum or YouTube for specific logic blocks. Just remember: the scariest nextbots aren't always the fastest ones; they're the ones that feel like they're actually tracking you. Happy scripting, and try not to give your players too much of a heart attack!